Skipping [SkipIf]
Sometimes it is necessary to skip a particular step, if some condition is true. The WizardEngine method "SkipIf" performs this function. If its first parameter evaluates to true, then "Move" and "NextState" are immediately set to cause transition to the next state in the current direction of travel. Because it may also be necessary to skip validation rules, the "Move" variable is assigned a value to indicate that skipping is taking place. Move will be set to 2 if skipping forward and -2 if skipping backward.
The second (optional) parameter enables the destination state to be specified. This method is either a subroutine or a steady-state call.
GetTagName [ Engine\SkipIf(Valid(TagName), "GotTagName"); GUITransform(0, 1, 1, 0, … … …